UPCOMING EVENTS

UPCOMING EVENTS

4 vacancies - Senior Game Developer, Game Developer, Backend Developer & UI_UX Designer

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4 vacancies - Senior Game Developer, Game Developer, Backend Developer & UI_UX Designer 〰️

January 21

Vacancy

Senior Game Developer

Senior Game Developer (Unreal Engine Gameplay Programmer) /  Lead Pipeline

The project 

We are looking for skilled developers to work with us on a short-term basis to develop and release a mobile game app called Bound to the Miraculous: Ocean Health Edition. At the core of the game is a simulated journey that uses live, open-source oceanic and weather data to continuously sail a small virtual sailboat in real time across a simulated Atlantic ocean. A prompt game will be built on top of this simulation, with the narrative and gameplay adapting to the changing circumstances of the protagonist boat. Players can follow the boat live and explore various oceanographic and meteorological data points related to its location. 

You will work on turning an existing draft prototype (functional real-time simulation of a protagonist boat crossing the Atlantic Ocean, created using Unreal Engine) into a mobile game product and releasing it in App stores. The app will be available on both iOS and Android. 

The Team

Foundation Landfall is a network of collaborators that conduct artistic research, production and knowledge sharing across the visual arts and beyond — with an aim at fostering and advancing art and culture. Our mission is to envision and develop innovative, challenging projects and technologies that excite, inspire, and unite professionals across the arts, sciences, and technology. By promoting cutting-edge approaches to broader audiences, we aim to foster collaboration and creativity. We actively invite inventive minds from diverse fields to collaborate on bold new ideas. The Foundation Landfall serves as an interdisciplinary hub—a melting pot of skills and ideas that inspire and advance one another, where creativity and expertise come together to push the boundaries of what is known.

Role Summary

Technical producer focusing on creating the core gameplay mechanics, including prompt-based gameplay integrated with real-time data from the simulation system and responsible for launching the game.

Key Responsibilities:

  • Technical production: Asset management overseeing and asset integration. 

  • Developing and overseeing the pipeline.

  • Journey simulation: Update existing system for tracking the movement of a boat in an ocean simulation based on data input. 

  • Render pipeline: Update existing lighting/shading system.

  • Animation: Update existing boat and ocean animation system.

  • Sound triggers: Update existing sound effect model.  

  • Gameplay Development: Develop prompt-based mechanics for gameplay using Unreal Engine (and Blueprints or C++). Gameplay responds to real-time updates based on the unreal simulation of external data.

  • Mobile Optimization: Optimize the game for mobile devices, ensuring smooth performance on both iOS and Android.

  • Server hosting: Finding a solution for streaming the boat view. Cloud-based solution for streaming. Docker system for service hosting. Load balancer for client connection distribution and scaling

  • Compliance: Overseeing game development compliance with launching on app stores. 

Key Skills: 

  • C++, Python

  • Unreal Engine 5+

Experience

  • Technical production

  • Successful launches in the App Stores.

  • Real-time data integration in games.

  • AI/NLP-driven gameplay.

  • Optimizing games for mobile platforms.

  • 6+ years experience

Personal qualities 

  • Fluent in spoken and written English

  • Team spirit

  • Excellent verbal and written communication skills; comfortable with translating technical situations to non-technical audiences

  • Open minded

  • Creative

  • Attentive to detail

  • Pro-active and independent

  • Strong focus on result

  • Strong planning and organizational skills

  • Realistic

Work conditions: 

  • Full time, project based:  40 hours a week

  • Office based: Kolderveen, The Netherlands 

  • Start Work: February 2025

  • End Work: June 2025

  • Working language is English

Offer: 

  • Job that contributes to climate awareness

  • Office in the countryside.

  • Inspiring project, related to climate change awareness.

  • Small artistic team.

  • Friendly working environment with respect to fair working conditions.

  • Workstation for your job’s needs. 

  • Travel costs and accommodation for the project duration in Meppel, the Netherlands (if coming from abroad).

  • Travel costs (2nd class public transport travel or car petrol reimbursement from home to office for Dutch-based candidates).

Remuneration: 

  • On a freelance basis. 

  • Paid per milestone. 

  • Depending on experience 5,000 to 7,000 euro per month bruto. 

Contact: 

  • Email your cv and motivation to info@landfall.space 

  • Apply before Sunday February 16, 2025 

  • More information about the project can be found at https://boundtothemiraculous.net/

Vacancy Game Developer

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Vacancy Game Developer 〰️

January 21

Vacancy

Game Developer

Game Developer (Unreal Engine Gameplay Programmer) 

The project 

We are looking for skilled developers to work with us on a short-term basis to develop and release a mobile game app called Bound to the Miraculous: Ocean Health Edition. At the core of the game is a simulated journey that uses live, open-source oceanic and weather data to continuously sail a small virtual sailboat in real time across a simulated Atlantic ocean. A prompt game will be built on top of this simulation, with the narrative and gameplay adapting to the changing circumstances of the protagonist boat. Players can follow the boat live and explore various oceanographic and meteorological data points related to its location. 

You will work on turning an existing draft prototype (functional real-time simulation of a protagonist boat crossing the Atlantic Ocean, created using Unreal Engine) into a mobile game product and releasing it in App stores. The app will be available on both iOS and Android. 

The Team

Foundation Landfall is a network of collaborators that conduct artistic research, production and knowledge sharing across the visual arts and beyond — with an aim at fostering and advancing art and culture. Our mission is to envision and develop innovative, challenging projects and technologies that excite, inspire, and unite professionals across the arts, sciences, and technology. By promoting cutting-edge approaches to broader audiences, we aim to foster collaboration and creativity. We actively invite inventive minds from diverse fields to collaborate on bold new ideas. The Foundation Landfall serves as an interdisciplinary hub—a melting pot of skills and ideas that inspire and advance one another, where creativity and expertise come together to push the boundaries of what is known.

Role Summary

A Technical producer focusing on creating the core gameplay mechanics, including prompt-based gameplay integrated with real-time data from the simulation system and responsible for launching the game.

Key Responsibilities:

  • Journey simulation: Update existing system for tracking the movement of a boat in an ocean simulation based on data input. 

  • Render pipeline: Update existing lighting/shading system.

  • Animation: Update existing boat and ocean animation system.

  • Sound triggers: Update existing sound effect model.  

  • Gameplay Development: Develop prompt-based mechanics for gameplay using Unreal Engine (and Blueprints or C++). Gameplay responds to real-time updates based on the unreal simulation of external data.

  • Mobile Optimization: Optimize the game for mobile devices, ensuring smooth performance on both iOS and Android.

  • Server hosting: Finding a solution for streaming the boat view. Cloud-based solution for streaming. Docker system for service hosting. Load balancer for client connection distribution and scaling

  • Compliance: Overseeing game development compliance with launching on app stores. 

Key Skills: 

  • C++, Python

  • Unreal Engine 5+

Experience

  • Real-time data integration in games.

  • AI/NLP-driven gameplay.

  • Optimizing games for mobile platforms.

  • 3+ years experience

Personal qualities 

  • Fluent in spoken and written English

  • Team spirit

  • Excellent communication skills

  • Open minded

  • Creative

  • Attentive to detail

  • Pro-active and independent

  • Strong focus on result

  • Strong planning and organizational skills

  • Realistic

Work conditions: 

  • Full time, project based:  40 hours a week

  • Office based: Kolderveen, The Netherlands 

  • Start Work: February 2025

  • End Work: June 2025

  • Working language is English

Offer: 

  • Job that contributes to climate awareness

  • Office in the countryside.

  • Inspiring project, related to climate change awareness.

  • Small artistic team.

  • Friendly working environment with respect to fair working conditions.

  • Workstation for your job’s needs. 

  • Travel costs and accommodation for the project duration in Meppel, the Netherlands (if coming from abroad).

  • Travel costs (2nd class public transport travel or car petrol reimbursement from home to office for Dutch-based candidates).

Remuneration: 

  • On freelance basis 

  • Paid per milestone 

  • Depending on experience 4,000 to 6,500 Euro per month bruto  

Contact: 

  • Email your cv and motivation to info@landfall.space 

  • Apply before Sunday February 16, 2025 

  • More information about the project can be found at https://boundtothemiraculous.net/

Vacancy Backend Developer

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Vacancy Backend Developer 〰️

January 21

Vacancy

Backend Developer

Backend Developer / Data Integrator 

The project 

We are looking for skilled developers to work with us on a short-term basis to develop and release a mobile game app called Bound to the Miraculous: Ocean Health Edition. At the core of the game is a simulated journey that uses live, open-source oceanic and weather data to continuously sail a small virtual sailboat in real time across a simulated Atlantic ocean. A prompt game will be built on top of this simulation, with the narrative and gameplay adapting to the changing circumstances of the protagonist boat. Players can follow the boat live and explore various oceanographic and meteorological data points related to its location. 

You will work on turning an existing draft prototype (functional real-time simulation of a protagonist boat crossing the Atlantic Ocean, created using Unreal Engine) into a mobile game product and releasing it in App stores. The app will be available on both iOS and Android. 

The Team

Foundation Landfall is a network of collaborators that conduct artistic research, production and knowledge sharing across the visual arts and beyond — with an aim at fostering and advancing art and culture. Our mission is to envision and develop innovative, challenging projects and technologies that excite, inspire, and unite professionals across the arts, sciences, and technology. By promoting cutting-edge approaches to broader audiences, we aim to foster collaboration and creativity. We actively invite inventive minds from diverse fields to collaborate on bold new ideas. The Foundation Landfall serves as an interdisciplinary hub—a melting pot of skills and ideas that inspire and advance one another, where creativity and expertise come together to push the boundaries of what is known.

Role Summary

Focusing on backend systems, integrating real-time data (shipping, weather, boat conditions) into the game and connecting external APIs, such as ChatGPT, for generating dynamic gameplay.

Key Responsibilities:

  • Web Crawling & Data Collection: Build web crawlers to gather real-time open source data from multiple ununified sources. 

  • Database Development: Design and manage the database that stores this data, scalable storage for live updates. 

  • Database Integration: Develop web API for seamless game access to the above database.

  • ChatGPT Integration: Integrate external AI sources (like ChatGPT) using APIs to provide  prompts that adapt to the game’s simulation system and user inputs.

  • Data Integration: Real-time data is pulled into the game dynamically. Remapping the data to make it usable by the game engine.

  • Unreal Engine 5+ integration (C++, Blueprints, Python): Integration of these systems into a mobile environment using tools that support Unreal Engine.

Key Skills: 

  • C++, Python

Experience:

  • Real-time data pipelines, API integrations, and ChatGPT or other NLP model API experience.

  • Developing and launching a mobile game. 

  • Unreal Engine 5+ (is a plus).

  • 3+ years experience.

Personal qualities 

  • Fluent in spoken and written English

  • Team player

  • Excellent communication skills

  • Open minded

  • Creative

  • Realistic

Work conditions: 

  • Full time, project based:  40 hours a week

  • Office based: Kolderveen, The Netherlands 

  • Start Work: February 2025

  • End Work: June 2025

  • Working language is English

Offer: 

  • Job that contributes to climate awareness

  • Office in the countryside.

  • Inspiring project, related to climate change awareness.

  • Small artistic team.

  • Friendly working environment with respect to fair working conditions.

  • Workstation for your job’s needs. 

  • Travel costs and accommodation for the project duration in Meppel, the Netherlands (if coming from abroad).

  • Travel costs (2nd class public transport travel or car petrol reimbursement from home to office for Dutch-based candidates).

Remuneration: 

  • On freelance basis 

  • Paid per milestone 

  • Depending on experience 4,000 to 6,500 Euro per month bruto 

Contact: 

  • Email your cv and motivation to info@landfall.space 

  • Apply before Sunday February 16, 2025 

  • More information about the project can be found at https://boundtothemiraculous.net/

Vacancy UI UX Designer

〰️

Vacancy UI UX Designer 〰️

January 21

Vacancy

UI - UX Designer (mobile game)

UI/UX Designer (Mobile Game) 

The project 

We are looking for skilled developers to work with us on a short-term basis to develop and release a mobile game app called Bound to the Miraculous: Ocean Health Edition. At the core of the game is a simulated journey that uses live, open-source oceanic and weather data to continuously sail a small virtual sailboat in real time across a simulated Atlantic ocean. A prompt game will be built on top of this simulation, with the narrative and gameplay adapting to the changing circumstances of the protagonist boat. Players can follow the boat live and explore various oceanographic and meteorological data points related to its location. 

You will work on turning an existing draft prototype (functional real-time simulation of a protagonist boat crossing the Atlantic Ocean, created using Unreal Engine) into a mobile game product and releasing it in App stores. The app will be available on both iOS and Android. 

The Team

Foundation Landfall is a network of collaborators that conduct artistic research, production and knowledge sharing across the visual arts and beyond — with an aim at fostering and advancing art and culture. Our mission is to envision and develop innovative, challenging projects and technologies that excite, inspire, and unite professionals across the arts, sciences, and technology. By promoting cutting-edge approaches to broader audiences, we aim to foster collaboration and creativity. We actively invite inventive minds from diverse fields to collaborate on bold new ideas. The Foundation Landfall serves as an interdisciplinary hub—a melting pot of skills and ideas that inspire and advance one another, where creativity and expertise come together to push the boundaries of what is known.

Role Summary: 

The UI/UX Designer will focus on designing and developing a smooth, intuitive user interface for the prompt-based game, ensuring seamless interaction between the player and the game’s real-time prompts and responses on mobile devices.

  • Mobile UI/UX Design: Design a mobile-friendly user interface that allows players to interact with the game’s prompts and responses efficiently.

  • Interactive Prompt System: Create UI elements that display prompts in real-time, and allow players to interact with and submit their answers easily.

  • Feedback & Interaction: Design systems for visual and audio feedback, ensuring that the game responds to player inputs, answers, and progresses smoothly.

  • AI Interaction UI: Develop user-friendly interfaces that display responses from AI (ChatGPT), making the experience seamless and engaging.

  • AI Integration: Work with the programmer to integrate ChatGPT responses into the gameplay.

Skills Required:

  • Mobile UI Design: 3+ years experience designing mobile-friendly UIs for games, understanding the constraints and opportunities of mobile platforms.

  • Fluency with common design products such as Figma.

  • Prototyping: Proven ability to create interactive prototypes and wireframes to test UX flow.

  • Game Engines: Basic knowledge of Unreal Engine’s UI system (UMG) for implementing designs into the game.

  • A compelling portfolio showcasing successful releases of mobile apps (it would be a bonus if it’s across various markets).

Personal qualities 

  • Fluent in spoken and written English

  • Team spirit

  • Excellent communication skills

  • Open minded

  • Creative

  • Attentive to detail

  • Pro-active and independent

  • Strong focus on result

  • Strong planning and organizational skills

  • Realistic

Work conditions: 

  • Full time, project based:  40 hours a week

  • Office based: Kolderveen, The Netherlands 

  • Start Work: February 2025

  • End Work: June 2025

  • Working language is English

What we offer: 

  • Job that contributes to climate awareness

  • Office in the countryside.

  • Inspiring project, related to climate change awareness.

  • Small artistic team.

  • Friendly working environment with respect to fair working conditions.

  • Workstation for your job’s needs. 

  • Travel costs and accommodation for the project duration in Meppel, the Netherlands (if coming from abroad).

  • Travel costs (2nd class public transport travel or car petrol reimbursement from home to office for Dutch-based candidates).

Remuneration: 

  • On freelance basis 

  • Paid per milestone 

  • Depending on experience 4,000 to 6,500 Euro per month bruto  

Contact: 

  • Email your cv and motivation to info@landfall.space 

  • Apply before Sunday February 16, 2025 

  • More information about the project can be found at https://boundtothemiraculous.net/